
That surprised me, because IWD has the reputation of being a combat slog, and BG is the revered story. The other thing I remember is thinking that the writing was actually better than the BG games. I don't remember how IWD2 stacks up in that regard. BG is random, respawning encounters that aren't a threat beyond level 2 or so. Having them turn into larger encounters where the danger is attrition, rather than stacking up NPCs that are double/triple the party's level is also good (and better for not power-levelling the PCs). That'd resolve everything a lot faster, probably. I do remember wishing for ToEE combat, because it's easy for some random path finding glitch to require you to reload, just because the battles are so tight early on.įor the RT trash combat problem, I wonder if you could make a mode where the PCs are AI controlled and just turn on concurrent turns for everyone. I didn't completely finish the game, though. It gets a little more reasonable once you gain a couple levels, because basic combat is no longer 1-2 hit killing everyone, but I don't remember it ever becoming easy. My IWD2 experience is similar, although it's been a long time since I played.įor one, the beginning is quite difficult even with 6 characters and good rolls. I didn't manage to fine tune it to my complete satisfaction, you can notice moments when the sound effect stops complete then starts again, or it plays the multiple layers of the same sound effect.įor some reason, the closer distance you are to a specific object in ToEE, the faster the heartbeat increments are, making proximity to triggering objects tricky deal with.
ICEWIND DALE 2 COMPLETE MODS MODS
Sisterhood of the IWD2 NPC icewind dale 2 mods is a fan-made modification.
ICEWIND DALE 2 COMPLETE MODS HOW TO
In Easthaven specifically, the water lapping sounds and wind chime sounds I attached to invisible cabbages, so when you are within X distance of the cabbage the sound plays, I had issues because I don't know how to make the sound effect loop perfectly until you leave the area, so I added a time delay between cycles to prevent it constantly starting the music every heartbeat. Are there any fan patches or recommended mods for Icewind Dale II or is it ok. Map music is easy enough to do, though I had issues with some area specific sound effects. NPC voice files just need to be put in the correctly named file. For the IWD 1 conversion, I have been using the NPC stat standard array for "townsfolk" NPC's, elite array stat blocks for "important NPC's" (shop keepers, named NPC's etc.)
